Resume
My Goals:
To obtain employment in the computer animation industry which will
effectively utilize my experience and passion in lighting and compositing skills
as well as challenge them.
Work Experience:
02/09 - 08/09 Sony Pictures Imageworks
Lighter/Stereoscopic TD Disney’s G-Force in Real D
04/08 - 11/08 1080 Entertainment
Lighter- Jurassic Fight Club, The History Channel
Season 01: Episodes 1-12
01/08 - 04/08 Kuma Games- contract
Modeler/Texture Artist- Untitled video game
10/06 – 11/07 3DH Entertainment- contract
Lighter/Modeler- The Bible Bugs
Episode 02: “The Starfish Thrower”
Episode 03: “The Fence”
Lighting Lead- Movie: Tugger
07/06 – 09/06 Shield the Kids- contract
Generalist/Lighter
Episode 02: “Child Predator”
04/02 – 09/03 Clark Properties
Facility Manager- managing and mantaining two storage facilities,
customer service, payments and invoices, answering phones, etc.
05/99 – 03/02 Port Orange YMCA
Font Desk Clerk- typing, selling memberships. answering phones,
creating membership cards, & cash register operations.
Programs:
Maya Fusion AfterEffects
Softimage XSI Photoshop MS Office
Final Gather Premiere Sound Forge
Mental Ray Global Illumination
Skills:
Lighting - creating light rigs, render passes for characters/scenes as well as using Mental Ray,
Final Gather, and Global Illumination
Texturing - uv mapping characters and environments
Visual Effects - color correcting and compositing shots
Modeling - high poly/low poly models for games/films/hard surface/organic
Education:
03 - 05 Academy of Art University of San Francisco
MFA IN COMPUTER ARTS (3D Modeling/Texturing)
94 - 99 Ringling School of Art & Design
BFA IN COMPUTER ANIMATION